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Resolving Action Rolls

QUICK REFERENCE: RESOLVING ACTION ROLLS If you're unsure how to resolve a roll, think about these quick phrases: - Success with Hope: Yes, and… (You get what you want and gain a Hope.) - Success with Fear: Yes, but… (You get what you want, but there's a conse...

Quick Reference: Resolving Action Rolls

If you're unsure how to resolve a roll, think about these quick phrases:

- Success with Hope: Yes, and… (You get what you want and gain a Hope.) - Success with Fear: Yes, but… (You get what you want, but there's a consequence, and the GM gains a Fear.) - Failure with Hope: No, but… (Things don't go as planned, but you gain a Hope.) - Failure with Fear: No, and… (Things don't go as planned and it gets worse. The GM gains a Fear.)

If the move you should make is not obvious from the fiction, draw inspiration from the "Example GM Moves" list:

- Introduce a new obstacle or enemy - Ask the player what happens - Have the PC mark a Stress - Tell the players "everything is fine… for now."