Dragon Masters Ridiculous character prep for our family table

Choosing GM Moves

The result of a player's action roll determines your response: On a Critical Success, you let the player describe their success, then give them an additional opportunity or advantage. On a Success with Hope, you let the player describe their...

The result of a player's action roll determines your response:

On a Critical Success, you let the player describe their success, then give them an additional opportunity or advantage.

On a Success with Hope, you let the player describe their success, then you show how the world reacts to it.

On a Success with Fear, you work with the player to describe their success, then take a Fear and make a GM move to introduce a minor consequence, complication, or cost:

- An adversary attacks - The PC marks a Stress - You introduce a new threat - You raise the stakes of the conflict

On a Failure with Hope, you describe how the PC fails to get what they want, then make a GM move to introduce a minor consequence, complication, or cost:

- An adversary attacks - The PC marks a Stress - You introduce a new threat - You raise the stakes of the conflict

On a Failure with Fear, you describe how things go wrong, then make a GM move to introduce a major consequence, complication, or cost:

- You put them in immediate danger - They become the focus of multiple adversaries - They are separated from their party - They lose an important opportunity for good.