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weapon

Weapons

SRD entries available as stable link targets.

Aantari Bow

Burden: Two-Handed; Damage: d6+11 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Finesse

Weaponsprimary

Advanced Arcane Gauntlets

Burden: Two-Handed; Damage: d10+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Advanced Battleaxe

Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Advanced Broadsword

Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility

Weaponsprimary

Advanced Crossbow

Burden: One-Handed; Damage: d6+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse

Weaponsprimary

Advanced Cutlass

Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

Weaponsprimary

Advanced Dagger

Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Finesse

Weaponsprimary

Advanced Dualstaff

Burden: Two-Handed; Damage: d6+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Instinct

Weaponsprimary

Advanced Glowing Rings

Burden: Two-Handed; Damage: d10+8 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Agility

Weaponsprimary

Advanced Grappler

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 3; Trait: Finesse

Weaponssecondary

Advanced Greatstaff

Burden: Two-Handed; Damage: d6+6 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Knowledge

Weaponsprimary

Advanced Greatsword

Burden: Two-Handed; Damage: d10+9 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Advanced Halberd

Burden: Two-Handed; Damage: d10+8 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Strength

Weaponsprimary

Advanced Hallowed Axe

Burden: One-Handed; Damage: d8+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Advanced Hand Crossbow

Burden: One-Handed; Damage: d6+5 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 3; Trait: Finesse

Weaponssecondary

Advanced Hand Runes

Burden: One-Handed; Damage: d10+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Instinct

Weaponsprimary

Advanced Longbow

Burden: Two-Handed; Damage: d8+9 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Agility

Weaponsprimary

Advanced Longsword

Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility

Weaponsprimary

Advanced Mace

Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Advanced Quarterstaff

Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Instinct

Weaponsprimary

Advanced Rapier

Burden: One-Handed; Damage: d8+6 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

Weaponsprimary

Advanced Returning Blade

Burden: One-Handed; Damage: d8+6 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Finesse

Weaponsprimary

Advanced Round Shield

Burden: One-Handed; Damage: d4+4 phy; Feature: Text: +3 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Strength

Weaponssecondary

Advanced Scepter

Burden: Two-Handed; Damage: d6+6 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+4.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Presence

Weaponsprimary

Advanced Shortbow

Burden: Two-Handed; Damage: d6+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Agility

Weaponsprimary

Advanced Shortstaff

Burden: One-Handed; Damage: d8+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Instinct

Weaponsprimary

Advanced Shortsword

Burden: One-Handed; Damage: d8+4 phy; Feature: Text: +4 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Agility

Weaponssecondary

Advanced Small Dagger

Burden: One-Handed; Damage: d8+4 phy; Feature: Text: +4 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Finesse

Weaponssecondary

Advanced Spear

Burden: Two-Handed; Damage: d8+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Finesse

Weaponsprimary

Advanced Tower Shield

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: +4 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Strength

Weaponssecondary

Advanced Wand

Burden: One-Handed; Damage: d6+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Knowledge

Weaponsprimary

Advanced Warhammer

Burden: Two-Handed; Damage: d12+9 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Advanced Whip

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 3; Trait: Presence

Weaponssecondary

Arcane Gauntlets

Burden: Two-Handed; Damage: d10+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

Weaponsprimary

Axe of Fortunis

Burden: Two-Handed; Damage: d10+8 mag; Feature: Text: On a failed attack, you can mark a Stress to reroll your attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Battleaxe

Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

Weaponsprimary

Black Powder Revolver

Burden: One-Handed; Damage: d6+8 phy; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse

Weaponsprimary

Bladed Whip

Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Agility

Weaponsprimary

Blessed Anlace

Burden: One-Handed; Damage: d10+6 mag; Feature: Text: During downtime, automatically clear a Hit Point.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Instinct

Weaponsprimary

Bloodstaff

Burden: Two-Handed; Damage: d20+7 mag; Feature: Text: Each time you make a successful attack, you must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct

Weaponsprimary

Blunderbuss

Burden: Two-Handed; Damage: d8+6 phy; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Finesse

Weaponsprimary

Braveshield

Burden: One-Handed; Damage: d4+6 phy; Feature: Text: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Agility

Weaponssecondary

Bravesword

Burden: Two-Handed; Damage: d12+7 phy; Feature: Text: -1 to Evasion; +3 to Severe damage threshold; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Broadsword

Burden: One-Handed; Damage: d8 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Agility

Weaponsprimary

Buckler

Burden: One-Handed; Damage: d4+4 phy; Feature: Text: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Agility

Weaponssecondary

Casting Sword

Burden: Two-Handed; Damage: d10+4 mag; Feature: Text: This weapon can also be used with these statistics—Knowledge, Far, d6+3.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Crossbow

Burden: One-Handed; Damage: d6+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Finesse

Weaponsprimary

Curved Dagger

Burden: One-Handed; Damage: d8+9 phy; Feature: Text: When you roll a 1 on a damage die, it deals 8 damage instead.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Finesse

Weaponsprimary

Cutlass

Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Presence

Weaponsprimary

Dagger

Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Finesse

Weaponsprimary

Devouring Dagger

Burden: One-Handed; Damage: d8+4 mag; Feature: Text: On a successful attack, the target must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse

Weaponsprimary

Double Flail

Burden: Two-Handed; Damage: d10+8 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Agility

Weaponsprimary

Dual-Ended Sword

Burden: Two-Handed; Damage: d10+9 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility

Weaponsprimary

Dualstaff

Burden: Two-Handed; Damage: d6+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Instinct

Weaponsprimary

Ego Blade

Burden: One-Handed; Damage: d12+4 mag; Feature: Text: You must have a Presence of 0 or lower to use this weapon.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility

Weaponsprimary

Elder Bow

Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Instinct

Weaponsprimary

Extended Polearm

Burden: Two-Handed; Damage: d8+10 phy; Feature: Text: This weapon's attack targets all adversaries in a line within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Finesse

Weaponsprimary

Finehair Bow

Burden: Two-Handed; Damage: d6+5 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Agility

Weaponsprimary

Firestaff

Burden: Two-Handed; Damage: d6+7 mag; Feature: Text: When you roll a 6 on a damage die, the target must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Instinct

Weaponsprimary

Flickerfly Blade

Burden: One-Handed; Damage: d8+5 phy; Feature: Text: Gain a bonus to your damage rolls equal to your Agility.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility

Weaponsprimary

Floating Bladeshards

Burden: One-Handed; Damage: d8+9 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Instinct

Weaponsprimary

Fusion Gloves

Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: Gain a bonus to your damage rolls equal to your level.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Knowledge

Weaponsprimary

Ghostblade

Burden: One-Handed; Damage: d10+7 phy or mag; Feature: Text: On a successful attack, you can deal physical or magic damage.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

Weaponsprimary

Gilded Bow

Burden: Two-Handed; Damage: d6+7 mag; Feature: Text: When you roll a 1 on a damage die, it deals 6 damage instead.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse

Weaponsprimary

Gilded Falchion

Burden: One-Handed; Damage: d10+4 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Glowing Rings

Burden: Two-Handed; Damage: d10+2 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Agility

Weaponsprimary

Grappler

Burden: One-Handed; Damage: d6 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 1; Trait: Finesse

Weaponssecondary

Greatbow

Burden: Two-Handed; Damage: d6+6 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Strength

Weaponsprimary

Greatstaff

Burden: Two-Handed; Damage: d6 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 1; Trait: Knowledge

Weaponsprimary

Greatsword

Burden: Two-Handed; Damage: d10+3 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

Weaponsprimary

Halberd

Burden: Two-Handed; Damage: d10+2 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Strength

Weaponsprimary

Hallowed Axe

Burden: One-Handed; Damage: d8+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

Weaponsprimary

Hammer of Exota

Burden: Two-Handed; Damage: d8+6 mag; Feature: Text: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Instinct

Weaponsprimary

Hammer of Wrath

Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Hand Cannon

Burden: One-Handed; Damage: d6+12 phy; Feature: Text: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Finesse

Weaponsprimary

Hand Crossbow

Burden: One-Handed; Damage: d6+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 1; Trait: Finesse

Weaponssecondary

Hand Runes

Burden: One-Handed; Damage: d10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Instinct

Weaponsprimary

Hand Sling

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: This weapon can also be used with these statistics—Finesse, Close, d8+4.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Far; Tier: 3; Trait: Finesse

Weaponssecondary

Ilmari's Rifle

Burden: One-Handed; Damage: d6+6 mag; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Finesse

Weaponsprimary

Impact Gauntlet

Burden: One-Handed; Damage: d10+11 phy; Feature: Text: On a successful attack, you can spend a Hope to knock the target back to Far range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Improved Arcane Gauntlets

Burden: Two-Handed; Damage: d10+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Improved Battleaxe

Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Improved Broadsword

Burden: One-Handed; Damage: d8+3 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility

Weaponsprimary

Improved Crossbow

Burden: One-Handed; Damage: d6+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Finesse

Weaponsprimary

Improved Cutlass

Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Presence

Weaponsprimary

Improved Dagger

Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse

Weaponsprimary

Improved Dualstaff

Burden: Two-Handed; Damage: d6+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Instinct

Weaponsprimary

Improved Glowing Rings

Burden: Two-Handed; Damage: d10+5 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Agility

Weaponsprimary

Improved Grappler

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 2; Trait: Finesse

Weaponssecondary

Improved Greatstaff

Burden: Two-Handed; Damage: d6+3 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Knowledge

Weaponsprimary

Improved Greatsword

Burden: Two-Handed; Damage: d10+6 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Improved Halberd

Burden: Two-Handed; Damage: d10+5 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Strength

Weaponsprimary

Improved Hallowed Axe

Burden: One-Handed; Damage: d8+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Improved Hand Crossbow

Burden: One-Handed; Damage: d6+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 2; Trait: Finesse

Weaponssecondary

Improved Hand Runes

Burden: One-Handed; Damage: d10+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Instinct

Weaponsprimary

Improved Longbow

Burden: Two-Handed; Damage: d8+6 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Agility

Weaponsprimary

Improved Longsword

Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility

Weaponsprimary

Improved Mace

Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Improved Quarterstaff

Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Instinct

Weaponsprimary

Improved Rapier

Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Presence

Weaponsprimary

Improved Returning Blade

Burden: One-Handed; Damage: d8+3 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Finesse

Weaponsprimary

Improved Round Shield

Burden: One-Handed; Damage: d4+2 phy; Feature: Text: +2 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength

Weaponssecondary

Improved Scepter

Burden: Two-Handed; Damage: d6+3 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+3.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence

Weaponsprimary

Improved Shortbow

Burden: Two-Handed; Damage: d6+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Agility

Weaponsprimary

Improved Shortstaff

Burden: One-Handed; Damage: d8+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Instinct

Weaponsprimary

Improved Shortsword

Burden: One-Handed; Damage: d8+2 phy; Feature: Text: +3 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Agility

Weaponssecondary

Improved Small Dagger

Burden: One-Handed; Damage: d8+2 phy; Feature: Text: +3 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Finesse

Weaponssecondary

Improved Spear

Burden: Two-Handed; Damage: d8+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Finesse

Weaponsprimary

Improved Tower Shield

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: +3 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength

Weaponssecondary

Improved Wand

Burden: One-Handed; Damage: d6+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Knowledge

Weaponsprimary

Improved Warhammer

Burden: Two-Handed; Damage: d12+6 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Improved Whip

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 2; Trait: Presence

Weaponssecondary

Keeper's Staff

Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: +1 to attack rolls; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Knowledge

Weaponsprimary

Knuckle Blades

Burden: Two-Handed; Damage: d10+6 phy; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

Weaponsprimary

Knuckle Claws

Burden: One-Handed; Damage: d6+8 phy; Feature: Text: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength

Weaponssecondary

Labrys Axe

Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: +1 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

Weaponsprimary

Legendary Arcane Gauntlets

Burden: Two-Handed; Damage: d10+12 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Legendary Battleaxe

Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Legendary Broadsword

Burden: One-Handed; Damage: d8+9 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility

Weaponsprimary

Legendary Crossbow

Burden: One-Handed; Damage: d6+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Finesse

Weaponsprimary

Legendary Cutlass

Burden: One-Handed; Damage: d8+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence

Weaponsprimary

Legendary Dagger

Burden: One-Handed; Damage: d8+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Finesse

Weaponsprimary

Legendary Dualstaff

Burden: Two-Handed; Damage: d8+12 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct

Weaponsprimary

Legendary Glowing Rings

Burden: Two-Handed; Damage: d10+11 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Agility

Weaponsprimary

Legendary Grappler

Burden: One-Handed; Damage: d6+6 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 4; Trait: Finesse

Weaponssecondary

Legendary Greatstaff

Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Knowledge

Weaponsprimary

Legendary Greatsword

Burden: Two-Handed; Damage: d10+12 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Legendary Halberd

Burden: Two-Handed; Damage: d10+11 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Strength

Weaponsprimary

Legendary Hallowed Axe

Burden: One-Handed; Damage: d8+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Legendary Hand Crossbow

Burden: One-Handed; Damage: d6+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 4; Trait: Finesse

Weaponssecondary

Legendary Hand Runes

Burden: One-Handed; Damage: d10+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Instinct

Weaponsprimary

Legendary Longbow

Burden: Two-Handed; Damage: d8+12 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Agility

Weaponsprimary

Legendary Longsword

Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility

Weaponsprimary

Legendary Mace

Burden: One-Handed; Damage: d8+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Legendary Quarterstaff

Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Instinct

Weaponsprimary

Legendary Rapier

Burden: One-Handed; Damage: d8+9 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence

Weaponsprimary

Legendary Returning Blade

Burden: One-Handed; Damage: d8+9 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Finesse

Weaponsprimary

Legendary Round Shield

Burden: One-Handed; Damage: d4+6 phy; Feature: Text: +4 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength

Weaponssecondary

Legendary Scepter

Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+6.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Presence

Weaponsprimary

Legendary Shortbow

Burden: Two-Handed; Damage: d6+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Agility

Weaponsprimary

Legendary Shortstaff

Burden: One-Handed; Damage: d8+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Instinct

Weaponsprimary

Legendary Shortsword

Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +5 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Agility

Weaponssecondary

Legendary Small Dagger

Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +5 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Finesse

Weaponssecondary

Legendary Spear

Burden: Two-Handed; Damage: d8+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Finesse

Weaponsprimary

Legendary Tower Shield

Burden: One-Handed; Damage: d6+6 phy; Feature: Text: +5 to Armor Score; -1 to Evasion.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength

Weaponssecondary

Legendary Wand

Burden: One-Handed; Damage: d6+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Knowledge

Weaponsprimary

Legendary Warhammer

Burden: Two-Handed; Damage: d12+12 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Legendary Whip

Burden: One-Handed; Damage: d6+6 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 4; Trait: Presence

Weaponssecondary

Longbow

Burden: Two-Handed; Damage: d8+3 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 1; Trait: Agility

Weaponsprimary

Longsword

Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Agility

Weaponsprimary

Mace

Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

Weaponsprimary

Mage Orb

Burden: One-Handed; Damage: d6+7 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Knowledge

Weaponsprimary

Magus Revolver

Burden: One-Handed; Damage: d6+13 mag; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Finesse

Weaponsprimary

Meridian Cutlass

Burden: One-Handed; Damage: d10+5 phy; Feature: Text: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

Weaponsprimary

Midas Scythe

Burden: Two-Handed; Damage: d10+9 mag; Feature: Text: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Knowledge

Weaponsprimary

Parrying Dagger

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Finesse

Weaponssecondary

Powered Gauntlet

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 3; Trait: Knowledge

Weaponssecondary

Primer Shard

Burden: One-Handed; Damage: d4 phy; Feature: Text: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 4; Trait: Instinct

Weaponssecondary

Quarterstaff

Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Instinct

Weaponsprimary

Rapier

Burden: One-Handed; Damage: d8 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Presence

Weaponsprimary

Retractable Saber

Burden: One-Handed; Damage: d10+7 phy; Feature: Text: The blade can be hidden in the hilt to avoid detection.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

Weaponsprimary

Returning Axe

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 2; Trait: Agility

Weaponssecondary

Returning Blade

Burden: One-Handed; Damage: d8 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 1; Trait: Finesse

Weaponsprimary

Ricochet Axes

Burden: Two-Handed; Damage: d6+11 phy; Feature: Text: Mark 1 or more Stress to hit that many targets in range of the attack.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Agility

Weaponsprimary

Round Shield

Burden: One-Handed; Damage: d4 phy; Feature: Text: +1 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Strength

Weaponssecondary

Runes of Ruination

Burden: One-Handed; Damage: d20+4 mag; Feature: Text: Each time you make a successful attack, you must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Knowledge

Weaponsprimary

Scepter

Burden: Two-Handed; Damage: d6 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Presence

Weaponsprimary

Scepter of Elias

Burden: One-Handed; Damage: d6+3 mag; Feature: Text: On a successful attack, roll a d4. On a result of 4, clear a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence

Weaponsprimary

Shortbow

Burden: Two-Handed; Damage: d6+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Agility

Weaponsprimary

Shortstaff

Burden: One-Handed; Damage: d8+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 1; Trait: Instinct

Weaponsprimary

Shortsword

Burden: One-Handed; Damage: d8 phy; Feature: Text: +2 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Agility

Weaponssecondary

Siphoning Gauntlets

Burden: Two-Handed; Damage: d10+9 mag; Feature: Text: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence

Weaponsprimary

Sledge Axe

Burden: Two-Handed; Damage: d12+13 phy; Feature: Text: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Small Dagger

Burden: One-Handed; Damage: d8 phy; Feature: Text: +2 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Finesse

Weaponssecondary

Spear

Burden: Two-Handed; Damage: d8+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Finesse

Weaponsprimary

Spiked Bow

Burden: Two-Handed; Damage: d6+7 phy; Feature: Text: This weapon can also be used with these statistics—Agility, Melee, d10+5.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Agility

Weaponsprimary

Spiked Shield

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: +1 to Armor Score; +1 to primary weapon damage within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength

Weaponssecondary

Steelforged Halberd

Burden: Two-Handed; Damage: d8+4 phy; Feature: Text: On a successful attack, the target must mark a Stress.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Strength

Weaponsprimary

Swinging Ropeblade

Burden: Two-Handed; Damage: d8+9 phy; Feature: Text: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Presence

Weaponsprimary

Sword of Light & Flame

Burden: Two-Handed; Damage: d10+11 mag; Feature: Text: This weapon cuts through solid material.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

Weaponsprimary

Talon Blades

Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Finesse

Weaponsprimary

Thistlebow

Burden: Two-Handed; Damage: d6+13 mag; Feature: Text: +1 to attack rolls; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct

Weaponsprimary

Tower Shield

Burden: One-Handed; Damage: d6 phy; Feature: Text: +2 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Strength

Weaponssecondary

Urok Broadsword

Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you deal Severe damage, the target must mark an additional HP.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse

Weaponsprimary

Wand

Burden: One-Handed; Damage: d6+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Knowledge

Weaponsprimary

Wand of Enthrallment

Burden: One-Handed; Damage: d6+4 mag; Feature: Text: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence

Weaponsprimary

Wand of Essek

Burden: One-Handed; Damage: d8+13 mag; Feature: Text: You can choose the target of your attack after making your attack roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Knowledge

Weaponsprimary

War Scythe

Burden: Two-Handed; Damage: d8+5 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Finesse

Weaponsprimary

Warhammer

Burden: Two-Handed; Damage: d12+3 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

Weaponsprimary

Whip

Burden: One-Handed; Damage: d6 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 1; Trait: Presence

Weaponssecondary

Widogast Pendant

Burden: One-Handed; Damage: d10+5 mag; Feature: Text: You choose the target of your attack after making your attack roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Knowledge

Weaponsprimary

Yutari Bloodbow

Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Finesse

Weaponsprimary