Aantari Bow
Burden: Two-Handed; Damage: d6+11 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Finesse
SRD entries available as stable link targets.
Burden: Two-Handed; Damage: d6+11 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Finesse
Burden: Two-Handed; Damage: d10+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility
Burden: One-Handed; Damage: d6+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse
Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence
Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Finesse
Burden: Two-Handed; Damage: d6+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Instinct
Burden: Two-Handed; Damage: d10+8 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Agility
Burden: One-Handed; Damage: d6+4 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 3; Trait: Finesse
Burden: Two-Handed; Damage: d6+6 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Knowledge
Burden: Two-Handed; Damage: d10+9 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: Two-Handed; Damage: d10+8 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Strength
Burden: One-Handed; Damage: d8+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: One-Handed; Damage: d6+5 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 3; Trait: Finesse
Burden: One-Handed; Damage: d10+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Instinct
Burden: Two-Handed; Damage: d8+9 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Agility
Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility
Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Instinct
Burden: One-Handed; Damage: d8+6 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence
Burden: One-Handed; Damage: d8+6 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Finesse
Burden: One-Handed; Damage: d4+4 phy; Feature: Text: +3 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Strength
Burden: Two-Handed; Damage: d6+6 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+4.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Presence
Burden: Two-Handed; Damage: d6+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Agility
Burden: One-Handed; Damage: d8+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Instinct
Burden: One-Handed; Damage: d8+4 phy; Feature: Text: +4 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Agility
Burden: One-Handed; Damage: d8+4 phy; Feature: Text: +4 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Finesse
Burden: Two-Handed; Damage: d8+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Finesse
Burden: One-Handed; Damage: d6+4 phy; Feature: Text: +4 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Strength
Burden: One-Handed; Damage: d6+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Knowledge
Burden: Two-Handed; Damage: d12+9 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: One-Handed; Damage: d6+4 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 3; Trait: Presence
Burden: Two-Handed; Damage: d10+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength
Burden: Two-Handed; Damage: d10+8 mag; Feature: Text: On a failed attack, you can mark a Stress to reroll your attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength
Burden: One-Handed; Damage: d6+8 phy; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse
Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Agility
Burden: One-Handed; Damage: d10+6 mag; Feature: Text: During downtime, automatically clear a Hit Point.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Instinct
Burden: Two-Handed; Damage: d20+7 mag; Feature: Text: Each time you make a successful attack, you must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct
Burden: Two-Handed; Damage: d8+6 phy; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Finesse
Burden: One-Handed; Damage: d4+6 phy; Feature: Text: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Agility
Burden: Two-Handed; Damage: d12+7 phy; Feature: Text: -1 to Evasion; +3 to Severe damage threshold; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: One-Handed; Damage: d8 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Agility
Burden: One-Handed; Damage: d4+4 phy; Feature: Text: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Agility
Burden: Two-Handed; Damage: d10+4 mag; Feature: Text: This weapon can also be used with these statistics—Knowledge, Far, d6+3.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: One-Handed; Damage: d6+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Finesse
Burden: One-Handed; Damage: d8+9 phy; Feature: Text: When you roll a 1 on a damage die, it deals 8 damage instead.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Finesse
Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Presence
Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Finesse
Burden: One-Handed; Damage: d8+4 mag; Feature: Text: On a successful attack, the target must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse
Burden: Two-Handed; Damage: d10+8 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Agility
Burden: Two-Handed; Damage: d10+9 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility
Burden: Two-Handed; Damage: d6+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Instinct
Burden: One-Handed; Damage: d12+4 mag; Feature: Text: You must have a Presence of 0 or lower to use this weapon.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility
Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Instinct
Burden: Two-Handed; Damage: d8+10 phy; Feature: Text: This weapon's attack targets all adversaries in a line within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Finesse
Burden: Two-Handed; Damage: d6+5 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Agility
Burden: Two-Handed; Damage: d6+7 mag; Feature: Text: When you roll a 6 on a damage die, the target must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Instinct
Burden: One-Handed; Damage: d8+5 phy; Feature: Text: Gain a bonus to your damage rolls equal to your Agility.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility
Burden: One-Handed; Damage: d8+9 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Instinct
Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: Gain a bonus to your damage rolls equal to your level.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Knowledge
Burden: One-Handed; Damage: d10+7 phy or mag; Feature: Text: On a successful attack, you can deal physical or magic damage.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence
Burden: Two-Handed; Damage: d6+7 mag; Feature: Text: When you roll a 1 on a damage die, it deals 6 damage instead.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse
Burden: One-Handed; Damage: d10+4 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: Two-Handed; Damage: d10+2 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Agility
Burden: One-Handed; Damage: d6 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 1; Trait: Finesse
Burden: Two-Handed; Damage: d6+6 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Strength
Burden: Two-Handed; Damage: d6 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 1; Trait: Knowledge
Burden: Two-Handed; Damage: d10+3 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength
Burden: Two-Handed; Damage: d10+2 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Strength
Burden: One-Handed; Damage: d8+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength
Burden: Two-Handed; Damage: d8+6 mag; Feature: Text: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Instinct
Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: One-Handed; Damage: d6+12 phy; Feature: Text: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Finesse
Burden: One-Handed; Damage: d6+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 1; Trait: Finesse
Burden: One-Handed; Damage: d10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Instinct
Burden: One-Handed; Damage: d6+4 phy; Feature: Text: This weapon can also be used with these statistics—Finesse, Close, d8+4.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Far; Tier: 3; Trait: Finesse
Burden: One-Handed; Damage: d6+6 mag; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Finesse
Burden: One-Handed; Damage: d10+11 phy; Feature: Text: On a successful attack, you can spend a Hope to knock the target back to Far range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: Two-Handed; Damage: d10+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: One-Handed; Damage: d8+3 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility
Burden: One-Handed; Damage: d6+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Finesse
Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Presence
Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse
Burden: Two-Handed; Damage: d6+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Instinct
Burden: Two-Handed; Damage: d10+5 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Agility
Burden: One-Handed; Damage: d6+2 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 2; Trait: Finesse
Burden: Two-Handed; Damage: d6+3 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Knowledge
Burden: Two-Handed; Damage: d10+6 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: Two-Handed; Damage: d10+5 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Strength
Burden: One-Handed; Damage: d8+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: One-Handed; Damage: d6+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 2; Trait: Finesse
Burden: One-Handed; Damage: d10+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Instinct
Burden: Two-Handed; Damage: d8+6 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Agility
Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility
Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Instinct
Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Presence
Burden: One-Handed; Damage: d8+3 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Finesse
Burden: One-Handed; Damage: d4+2 phy; Feature: Text: +2 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength
Burden: Two-Handed; Damage: d6+3 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+3.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence
Burden: Two-Handed; Damage: d6+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Agility
Burden: One-Handed; Damage: d8+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Instinct
Burden: One-Handed; Damage: d8+2 phy; Feature: Text: +3 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Agility
Burden: One-Handed; Damage: d8+2 phy; Feature: Text: +3 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Finesse
Burden: Two-Handed; Damage: d8+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Finesse
Burden: One-Handed; Damage: d6+2 phy; Feature: Text: +3 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength
Burden: One-Handed; Damage: d6+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Knowledge
Burden: Two-Handed; Damage: d12+6 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: One-Handed; Damage: d6+2 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 2; Trait: Presence
Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: +1 to attack rolls; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Knowledge
Burden: Two-Handed; Damage: d10+6 phy; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength
Burden: One-Handed; Damage: d6+8 phy; Feature: Text: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength
Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: +1 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength
Burden: Two-Handed; Damage: d10+12 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: One-Handed; Damage: d8+9 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility
Burden: One-Handed; Damage: d6+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Finesse
Burden: One-Handed; Damage: d8+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence
Burden: One-Handed; Damage: d8+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Finesse
Burden: Two-Handed; Damage: d8+12 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct
Burden: Two-Handed; Damage: d10+11 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Agility
Burden: One-Handed; Damage: d6+6 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 4; Trait: Finesse
Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Knowledge
Burden: Two-Handed; Damage: d10+12 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: Two-Handed; Damage: d10+11 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Strength
Burden: One-Handed; Damage: d8+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: One-Handed; Damage: d6+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 4; Trait: Finesse
Burden: One-Handed; Damage: d10+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Instinct
Burden: Two-Handed; Damage: d8+12 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Agility
Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility
Burden: One-Handed; Damage: d8+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Instinct
Burden: One-Handed; Damage: d8+9 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence
Burden: One-Handed; Damage: d8+9 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Finesse
Burden: One-Handed; Damage: d4+6 phy; Feature: Text: +4 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength
Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+6.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Presence
Burden: Two-Handed; Damage: d6+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Agility
Burden: One-Handed; Damage: d8+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Instinct
Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +5 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Agility
Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +5 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Finesse
Burden: Two-Handed; Damage: d8+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Finesse
Burden: One-Handed; Damage: d6+6 phy; Feature: Text: +5 to Armor Score; -1 to Evasion.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength
Burden: One-Handed; Damage: d6+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Knowledge
Burden: Two-Handed; Damage: d12+12 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: One-Handed; Damage: d6+6 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 4; Trait: Presence
Burden: Two-Handed; Damage: d8+3 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 1; Trait: Agility
Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Agility
Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength
Burden: One-Handed; Damage: d6+7 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Knowledge
Burden: One-Handed; Damage: d6+13 mag; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Finesse
Burden: One-Handed; Damage: d10+5 phy; Feature: Text: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence
Burden: Two-Handed; Damage: d10+9 mag; Feature: Text: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Knowledge
Burden: One-Handed; Damage: d6+2 phy; Feature: Text: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Finesse
Burden: One-Handed; Damage: d6+4 phy; Feature: Text: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 3; Trait: Knowledge
Burden: One-Handed; Damage: d4 phy; Feature: Text: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 4; Trait: Instinct
Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Instinct
Burden: One-Handed; Damage: d8 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Presence
Burden: One-Handed; Damage: d10+7 phy; Feature: Text: The blade can be hidden in the hilt to avoid detection.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence
Burden: One-Handed; Damage: d6+4 phy; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 2; Trait: Agility
Burden: One-Handed; Damage: d8 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 1; Trait: Finesse
Burden: Two-Handed; Damage: d6+11 phy; Feature: Text: Mark 1 or more Stress to hit that many targets in range of the attack.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Agility
Burden: One-Handed; Damage: d4 phy; Feature: Text: +1 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Strength
Burden: One-Handed; Damage: d20+4 mag; Feature: Text: Each time you make a successful attack, you must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Knowledge
Burden: Two-Handed; Damage: d6 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Presence
Burden: One-Handed; Damage: d6+3 mag; Feature: Text: On a successful attack, roll a d4. On a result of 4, clear a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence
Burden: Two-Handed; Damage: d6+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Agility
Burden: One-Handed; Damage: d8+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 1; Trait: Instinct
Burden: One-Handed; Damage: d8 phy; Feature: Text: +2 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Agility
Burden: Two-Handed; Damage: d10+9 mag; Feature: Text: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence
Burden: Two-Handed; Damage: d12+13 phy; Feature: Text: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: One-Handed; Damage: d8 phy; Feature: Text: +2 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Finesse
Burden: Two-Handed; Damage: d8+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Finesse
Burden: Two-Handed; Damage: d6+7 phy; Feature: Text: This weapon can also be used with these statistics—Agility, Melee, d10+5.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Agility
Burden: One-Handed; Damage: d6+2 phy; Feature: Text: +1 to Armor Score; +1 to primary weapon damage within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength
Burden: Two-Handed; Damage: d8+4 phy; Feature: Text: On a successful attack, the target must mark a Stress.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Strength
Burden: Two-Handed; Damage: d8+9 phy; Feature: Text: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Presence
Burden: Two-Handed; Damage: d10+11 mag; Feature: Text: This weapon cuts through solid material.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength
Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Finesse
Burden: Two-Handed; Damage: d6+13 mag; Feature: Text: +1 to attack rolls; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct
Burden: One-Handed; Damage: d6 phy; Feature: Text: +2 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Strength
Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you deal Severe damage, the target must mark an additional HP.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse
Burden: One-Handed; Damage: d6+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Knowledge
Burden: One-Handed; Damage: d6+4 mag; Feature: Text: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence
Burden: One-Handed; Damage: d8+13 mag; Feature: Text: You can choose the target of your attack after making your attack roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Knowledge
Burden: Two-Handed; Damage: d8+5 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Finesse
Burden: Two-Handed; Damage: d12+3 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength
Burden: One-Handed; Damage: d6 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 1; Trait: Presence
Burden: One-Handed; Damage: d10+5 mag; Feature: Text: You choose the target of your attack after making your attack roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Knowledge
Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Finesse