weapon

Weapons

SRD entries available as stable link targets.

Aantari Bow

Burden: Two-Handed; Damage: d6+11 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Finesse

primary

Advanced Arcane Gauntlets

Burden: Two-Handed; Damage: d10+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Advanced Battleaxe

Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Advanced Broadsword

Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility

primary

Advanced Crossbow

Burden: One-Handed; Damage: d6+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse

primary

Advanced Cutlass

Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

primary

Advanced Dagger

Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Finesse

primary

Advanced Dualstaff

Burden: Two-Handed; Damage: d6+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Instinct

primary

Advanced Glowing Rings

Burden: Two-Handed; Damage: d10+8 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Agility

primary

Advanced Grappler

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 3; Trait: Finesse

secondary

Advanced Greatstaff

Burden: Two-Handed; Damage: d6+6 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Knowledge

primary

Advanced Greatsword

Burden: Two-Handed; Damage: d10+9 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Advanced Halberd

Burden: Two-Handed; Damage: d10+8 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Strength

primary

Advanced Hallowed Axe

Burden: One-Handed; Damage: d8+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Advanced Hand Crossbow

Burden: One-Handed; Damage: d6+5 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 3; Trait: Finesse

secondary

Advanced Hand Runes

Burden: One-Handed; Damage: d10+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Instinct

primary

Advanced Longbow

Burden: Two-Handed; Damage: d8+9 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Agility

primary

Advanced Longsword

Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility

primary

Advanced Mace

Burden: One-Handed; Damage: d8+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Advanced Quarterstaff

Burden: Two-Handed; Damage: d10+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Instinct

primary

Advanced Rapier

Burden: One-Handed; Damage: d8+6 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

primary

Advanced Returning Blade

Burden: One-Handed; Damage: d8+6 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Finesse

primary

Advanced Round Shield

Burden: One-Handed; Damage: d4+4 phy; Feature: Text: +3 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Strength

secondary

Advanced Scepter

Burden: Two-Handed; Damage: d6+6 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+4.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Presence

primary

Advanced Shortbow

Burden: Two-Handed; Damage: d6+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Agility

primary

Advanced Shortstaff

Burden: One-Handed; Damage: d8+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Instinct

primary

Advanced Shortsword

Burden: One-Handed; Damage: d8+4 phy; Feature: Text: +4 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Agility

secondary

Advanced Small Dagger

Burden: One-Handed; Damage: d8+4 phy; Feature: Text: +4 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Finesse

secondary

Advanced Spear

Burden: Two-Handed; Damage: d8+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Finesse

primary

Advanced Tower Shield

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: +4 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Strength

secondary

Advanced Wand

Burden: One-Handed; Damage: d6+7 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Knowledge

primary

Advanced Warhammer

Burden: Two-Handed; Damage: d12+9 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Advanced Whip

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 3; Trait: Presence

secondary

Arcane Gauntlets

Burden: Two-Handed; Damage: d10+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

primary

Axe of Fortunis

Burden: Two-Handed; Damage: d10+8 mag; Feature: Text: On a failed attack, you can mark a Stress to reroll your attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Battleaxe

Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

primary

Black Powder Revolver

Burden: One-Handed; Damage: d6+8 phy; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse

primary

Bladed Whip

Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Agility

primary

Blessed Anlace

Burden: One-Handed; Damage: d10+6 mag; Feature: Text: During downtime, automatically clear a Hit Point.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Instinct

primary

Bloodstaff

Burden: Two-Handed; Damage: d20+7 mag; Feature: Text: Each time you make a successful attack, you must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct

primary

Blunderbuss

Burden: Two-Handed; Damage: d8+6 phy; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Finesse

primary

Braveshield

Burden: One-Handed; Damage: d4+6 phy; Feature: Text: When you mark an Armor Slot, it reduces damage for you and all allies within Melee range of you who took the same damage.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Agility

secondary

Bravesword

Burden: Two-Handed; Damage: d12+7 phy; Feature: Text: -1 to Evasion; +3 to Severe damage threshold; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Broadsword

Burden: One-Handed; Damage: d8 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Agility

primary

Buckler

Burden: One-Handed; Damage: d4+4 phy; Feature: Text: When you are attacked, you can mark an Armor Slot to gain a bonus to your Evasion equal to your available Armor Score against the attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 3; Trait: Agility

secondary

Casting Sword

Burden: Two-Handed; Damage: d10+4 mag; Feature: Text: This weapon can also be used with these statistics—Knowledge, Far, d6+3.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Crossbow

Burden: One-Handed; Damage: d6+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Finesse

primary

Curved Dagger

Burden: One-Handed; Damage: d8+9 phy; Feature: Text: When you roll a 1 on a damage die, it deals 8 damage instead.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Finesse

primary

Cutlass

Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Presence

primary

Dagger

Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Finesse

primary

Devouring Dagger

Burden: One-Handed; Damage: d8+4 mag; Feature: Text: On a successful attack, the target must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse

primary

Double Flail

Burden: Two-Handed; Damage: d10+8 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Agility

primary

Dual-Ended Sword

Burden: Two-Handed; Damage: d10+9 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility

primary

Dualstaff

Burden: Two-Handed; Damage: d6+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Instinct

primary

Ego Blade

Burden: One-Handed; Damage: d12+4 mag; Feature: Text: You must have a Presence of 0 or lower to use this weapon.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility

primary

Elder Bow

Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Instinct

primary

Extended Polearm

Burden: Two-Handed; Damage: d8+10 phy; Feature: Text: This weapon's attack targets all adversaries in a line within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Finesse

primary

Finehair Bow

Burden: Two-Handed; Damage: d6+5 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Agility

primary

Firestaff

Burden: Two-Handed; Damage: d6+7 mag; Feature: Text: When you roll a 6 on a damage die, the target must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Instinct

primary

Flickerfly Blade

Burden: One-Handed; Damage: d8+5 phy; Feature: Text: Gain a bonus to your damage rolls equal to your Agility.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Agility

primary

Floating Bladeshards

Burden: One-Handed; Damage: d8+9 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Instinct

primary

Fusion Gloves

Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: Gain a bonus to your damage rolls equal to your level.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Knowledge

primary

Ghostblade

Burden: One-Handed; Damage: d10+7 phy or mag; Feature: Text: On a successful attack, you can deal physical or magic damage.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

primary

Gilded Bow

Burden: Two-Handed; Damage: d6+7 mag; Feature: Text: When you roll a 1 on a damage die, it deals 6 damage instead.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Finesse

primary

Gilded Falchion

Burden: One-Handed; Damage: d10+4 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Glowing Rings

Burden: Two-Handed; Damage: d10+2 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Agility

primary

Grappler

Burden: One-Handed; Damage: d6 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 1; Trait: Finesse

secondary

Greatbow

Burden: Two-Handed; Damage: d6+6 phy; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Strength

primary

Greatstaff

Burden: Two-Handed; Damage: d6 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 1; Trait: Knowledge

primary

Greatsword

Burden: Two-Handed; Damage: d10+3 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

primary

Halberd

Burden: Two-Handed; Damage: d10+2 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Strength

primary

Hallowed Axe

Burden: One-Handed; Damage: d8+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

primary

Hammer of Exota

Burden: Two-Handed; Damage: d8+6 mag; Feature: Text: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Instinct

primary

Hammer of Wrath

Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: Before you make an attack roll, you can mark a Stress to use a d20 as your damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Hand Cannon

Burden: One-Handed; Damage: d6+12 phy; Feature: Text: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Finesse

primary

Hand Crossbow

Burden: One-Handed; Damage: d6+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 1; Trait: Finesse

secondary

Hand Runes

Burden: One-Handed; Damage: d10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Instinct

primary

Hand Sling

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: This weapon can also be used with these statistics—Finesse, Close, d8+4.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Far; Tier: 3; Trait: Finesse

secondary

Ilmari's Rifle

Burden: One-Handed; Damage: d6+6 mag; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Finesse

primary

Impact Gauntlet

Burden: One-Handed; Damage: d10+11 phy; Feature: Text: On a successful attack, you can spend a Hope to knock the target back to Far range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Improved Arcane Gauntlets

Burden: Two-Handed; Damage: d10+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Improved Battleaxe

Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Improved Broadsword

Burden: One-Handed; Damage: d8+3 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility

primary

Improved Crossbow

Burden: One-Handed; Damage: d6+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Finesse

primary

Improved Cutlass

Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Presence

primary

Improved Dagger

Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse

primary

Improved Dualstaff

Burden: Two-Handed; Damage: d6+6 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Instinct

primary

Improved Glowing Rings

Burden: Two-Handed; Damage: d10+5 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Agility

primary

Improved Grappler

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 2; Trait: Finesse

secondary

Improved Greatstaff

Burden: Two-Handed; Damage: d6+3 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Knowledge

primary

Improved Greatsword

Burden: Two-Handed; Damage: d10+6 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Improved Halberd

Burden: Two-Handed; Damage: d10+5 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Strength

primary

Improved Hallowed Axe

Burden: One-Handed; Damage: d8+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Improved Hand Crossbow

Burden: One-Handed; Damage: d6+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 2; Trait: Finesse

secondary

Improved Hand Runes

Burden: One-Handed; Damage: d10+3 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Instinct

primary

Improved Longbow

Burden: Two-Handed; Damage: d8+6 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 2; Trait: Agility

primary

Improved Longsword

Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Agility

primary

Improved Mace

Burden: One-Handed; Damage: d8+4 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Improved Quarterstaff

Burden: Two-Handed; Damage: d10+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Instinct

primary

Improved Rapier

Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Presence

primary

Improved Returning Blade

Burden: One-Handed; Damage: d8+3 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Finesse

primary

Improved Round Shield

Burden: One-Handed; Damage: d4+2 phy; Feature: Text: +2 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength

secondary

Improved Scepter

Burden: Two-Handed; Damage: d6+3 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+3.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence

primary

Improved Shortbow

Burden: Two-Handed; Damage: d6+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Agility

primary

Improved Shortstaff

Burden: One-Handed; Damage: d8+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 2; Trait: Instinct

primary

Improved Shortsword

Burden: One-Handed; Damage: d8+2 phy; Feature: Text: +3 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Agility

secondary

Improved Small Dagger

Burden: One-Handed; Damage: d8+2 phy; Feature: Text: +3 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Finesse

secondary

Improved Spear

Burden: Two-Handed; Damage: d8+6 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Finesse

primary

Improved Tower Shield

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: +3 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength

secondary

Improved Wand

Burden: One-Handed; Damage: d6+4 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Knowledge

primary

Improved Warhammer

Burden: Two-Handed; Damage: d12+6 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Improved Whip

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 2; Trait: Presence

secondary

Keeper's Staff

Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: +1 to attack rolls; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Knowledge

primary

Knuckle Blades

Burden: Two-Handed; Damage: d10+6 phy; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Strength

primary

Knuckle Claws

Burden: One-Handed; Damage: d6+8 phy; Feature: Text: When you make an attack with your primary weapon, you can deal damage to another target within Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength

secondary

Labrys Axe

Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: +1 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Strength

primary

Legendary Arcane Gauntlets

Burden: Two-Handed; Damage: d10+12 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Legendary Battleaxe

Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Legendary Broadsword

Burden: One-Handed; Damage: d8+9 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility

primary

Legendary Crossbow

Burden: One-Handed; Damage: d6+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Finesse

primary

Legendary Cutlass

Burden: One-Handed; Damage: d8+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence

primary

Legendary Dagger

Burden: One-Handed; Damage: d8+9 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Finesse

primary

Legendary Dualstaff

Burden: Two-Handed; Damage: d8+12 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct

primary

Legendary Glowing Rings

Burden: Two-Handed; Damage: d10+11 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Agility

primary

Legendary Grappler

Burden: One-Handed; Damage: d6+6 phy; Feature: Text: On a successful attack, you can pull the target into Melee range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 4; Trait: Finesse

secondary

Legendary Greatstaff

Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Knowledge

primary

Legendary Greatsword

Burden: Two-Handed; Damage: d10+12 phy; Feature: Text: -1 to Evasion; on a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Legendary Halberd

Burden: Two-Handed; Damage: d10+11 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Strength

primary

Legendary Hallowed Axe

Burden: One-Handed; Damage: d8+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Legendary Hand Crossbow

Burden: One-Handed; Damage: d6+7 phy; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Far; Tier: 4; Trait: Finesse

secondary

Legendary Hand Runes

Burden: One-Handed; Damage: d10+9 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Instinct

primary

Legendary Longbow

Burden: Two-Handed; Damage: d8+12 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Agility

primary

Legendary Longsword

Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Agility

primary

Legendary Mace

Burden: One-Handed; Damage: d8+10 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Legendary Quarterstaff

Burden: Two-Handed; Damage: d10+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Instinct

primary

Legendary Rapier

Burden: One-Handed; Damage: d8+9 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence

primary

Legendary Returning Blade

Burden: One-Handed; Damage: d8+9 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Finesse

primary

Legendary Round Shield

Burden: One-Handed; Damage: d4+6 phy; Feature: Text: +4 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength

secondary

Legendary Scepter

Burden: Two-Handed; Damage: d6+9 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8+6.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Presence

primary

Legendary Shortbow

Burden: Two-Handed; Damage: d6+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Agility

primary

Legendary Shortstaff

Burden: One-Handed; Damage: d8+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Instinct

primary

Legendary Shortsword

Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +5 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Agility

secondary

Legendary Small Dagger

Burden: One-Handed; Damage: d8+6 phy; Feature: Text: +5 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Finesse

secondary

Legendary Spear

Burden: Two-Handed; Damage: d8+12 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 4; Trait: Finesse

primary

Legendary Tower Shield

Burden: One-Handed; Damage: d6+6 phy; Feature: Text: +5 to Armor Score; -1 to Evasion.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 4; Trait: Strength

secondary

Legendary Wand

Burden: One-Handed; Damage: d6+10 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Knowledge

primary

Legendary Warhammer

Burden: Two-Handed; Damage: d12+12 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Legendary Whip

Burden: One-Handed; Damage: d6+6 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 4; Trait: Presence

secondary

Longbow

Burden: Two-Handed; Damage: d8+3 phy; Feature: Text: -1 to Finesse; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 1; Trait: Agility

primary

Longsword

Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Agility

primary

Mace

Burden: One-Handed; Damage: d8+1 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

primary

Mage Orb

Burden: One-Handed; Damage: d6+7 mag; Feature: Text: On a successful attack, roll an additional damage die and discard the lowest result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 3; Trait: Knowledge

primary

Magus Revolver

Burden: One-Handed; Damage: d6+13 mag; Feature: Text: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Far; Tier: 4; Trait: Finesse

primary

Meridian Cutlass

Burden: One-Handed; Damage: d10+5 phy; Feature: Text: When there are no other creatures within Close range of the target, gain advantage on your attack roll against them.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

primary

Midas Scythe

Burden: Two-Handed; Damage: d10+9 mag; Feature: Text: Spend a handful of gold to gain a +1 bonus to your Proficiency on a damage roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Knowledge

primary

Parrying Dagger

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Finesse

secondary

Powered Gauntlet

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: Mark a Stress to gain a +1 bonus to your Proficiency on a primary weapon attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 3; Trait: Knowledge

secondary

Primer Shard

Burden: One-Handed; Damage: d4 phy; Feature: Text: On a successful attack, your next attack against the same target with your primary weapon automatically succeeds.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 4; Trait: Instinct

secondary

Quarterstaff

Burden: Two-Handed; Damage: d10+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Instinct

primary

Rapier

Burden: One-Handed; Damage: d8 phy; Feature: Text: When you make an attack, you can mark a Stress to target another creature within range.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Presence

primary

Retractable Saber

Burden: One-Handed; Damage: d10+7 phy; Feature: Text: The blade can be hidden in the hilt to avoid detection.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 3; Trait: Presence

primary

Returning Axe

Burden: One-Handed; Damage: d6+4 phy; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Close; Tier: 2; Trait: Agility

secondary

Returning Blade

Burden: One-Handed; Damage: d8 mag; Feature: Text: When this weapon is thrown within its range, it appears in your hand immediately after the attack.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 1; Trait: Finesse

primary

Ricochet Axes

Burden: Two-Handed; Damage: d6+11 phy; Feature: Text: Mark 1 or more Stress to hit that many targets in range of the attack.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Agility

primary

Round Shield

Burden: One-Handed; Damage: d4 phy; Feature: Text: +1 to Armor Score; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Strength

secondary

Runes of Ruination

Burden: One-Handed; Damage: d20+4 mag; Feature: Text: Each time you make a successful attack, you must mark a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Very Close; Tier: 3; Trait: Knowledge

primary

Scepter

Burden: Two-Handed; Damage: d6 mag; Feature: Text: This weapon can also be used with these statistics—Presence, Melee, d8.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Presence

primary

Scepter of Elias

Burden: One-Handed; Damage: d6+3 mag; Feature: Text: On a successful attack, roll a d4. On a result of 4, clear a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence

primary

Shortbow

Burden: Two-Handed; Damage: d6+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Agility

primary

Shortstaff

Burden: One-Handed; Damage: d8+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 1; Trait: Instinct

primary

Shortsword

Burden: One-Handed; Damage: d8 phy; Feature: Text: +2 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Agility

secondary

Siphoning Gauntlets

Burden: Two-Handed; Damage: d10+9 mag; Feature: Text: On a successful attack, roll a d6. On a result of 6, clear a Hit Point or clear a Stress.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Presence

primary

Sledge Axe

Burden: Two-Handed; Damage: d12+13 phy; Feature: Text: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Small Dagger

Burden: One-Handed; Damage: d8 phy; Feature: Text: +2 to primary weapon damage to targets within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Finesse

secondary

Spear

Burden: Two-Handed; Damage: d8+3 phy; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 1; Trait: Finesse

primary

Spiked Bow

Burden: Two-Handed; Damage: d6+7 phy; Feature: Text: This weapon can also be used with these statistics—Agility, Melee, d10+5.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Far; Tier: 3; Trait: Agility

primary

Spiked Shield

Burden: One-Handed; Damage: d6+2 phy; Feature: Text: +1 to Armor Score; +1 to primary weapon damage within Melee range; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 2; Trait: Strength

secondary

Steelforged Halberd

Burden: Two-Handed; Damage: d8+4 phy; Feature: Text: On a successful attack, the target must mark a Stress.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Strength

primary

Swinging Ropeblade

Burden: Two-Handed; Damage: d8+9 phy; Feature: Text: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 4; Trait: Presence

primary

Sword of Light & Flame

Burden: Two-Handed; Damage: d10+11 mag; Feature: Text: This weapon cuts through solid material.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Melee; Tier: 4; Trait: Strength

primary

Talon Blades

Burden: Two-Handed; Damage: d10+7 phy; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Finesse

primary

Thistlebow

Burden: Two-Handed; Damage: d6+13 mag; Feature: Text: +1 to attack rolls; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Instinct

primary

Tower Shield

Burden: One-Handed; Damage: d6 phy; Feature: Text: +2 to Armor Score; -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Melee; Tier: 1; Trait: Strength

secondary

Urok Broadsword

Burden: One-Handed; Damage: d8+3 phy; Feature: Text: When you deal Severe damage, the target must mark an additional HP.; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 2; Trait: Finesse

primary

Wand

Burden: One-Handed; Damage: d6+1 mag; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 1; Trait: Knowledge

primary

Wand of Enthrallment

Burden: One-Handed; Damage: d6+4 mag; Feature: Text: Before you make a Presence Roll, you can mark a Stress to gain a +2 bonus to the result.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Presence

primary

Wand of Essek

Burden: One-Handed; Damage: d8+13 mag; Feature: Text: You can choose the target of your attack after making your attack roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 4; Trait: Knowledge

primary

War Scythe

Burden: Two-Handed; Damage: d8+5 phy; Feature: Text: +1 to attack rolls; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Very Close; Tier: 2; Trait: Finesse

primary

Warhammer

Burden: Two-Handed; Damage: d12+3 phy; Feature: Text: -1 to Evasion; Physical Or Magical: Physical; Primary Or Secondary: Primary; Range: Melee; Tier: 1; Trait: Strength

primary

Whip

Burden: One-Handed; Damage: d6 phy; Feature: Text: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range.; Physical Or Magical: Physical; Primary Or Secondary: Secondary; Range: Very Close; Tier: 1; Trait: Presence

secondary

Widogast Pendant

Burden: One-Handed; Damage: d10+5 mag; Feature: Text: You choose the target of your attack after making your attack roll.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Close; Tier: 3; Trait: Knowledge

primary

Yutari Bloodbow

Burden: Two-Handed; Damage: d6+4 mag; Feature: Text: When you roll the maximum value on a damage die, roll an additional damage die.; Physical Or Magical: Magical; Primary Or Secondary: Primary; Range: Far; Tier: 2; Trait: Finesse

primary