| [Improved Whip](weapons/Improved%20Whip.md) | Presence | Very Close | d6+2 phy | One-Handed | Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. | | [Improved Grappler](weapons/Improved%20Grappler.md) | Finesse | Close | d6+2 phy | One-Handed | Hooked: On a successful attack, you can pull the target into Melee range. | | [Improved Hand Crossbow](weapons/Improved%20Hand%20Crossbow.md) | Finesse | Far | d6+3 phy | One-Handed | — | | [Spiked Shield](weapons/Spiked%20Shield.md) | Strength | Melee | d6+2 phy | One-Handed | Double Duty: +1 to Armor Score; +1 to primary weapon damage within Melee range | | [Parrying Dagger](weapons/Parrying%20Dagger.md) | Finesse | Melee | d6+2 phy | One-Handed | Parry: When you are attacked, roll this weapon's damage dice. If any of the attacker's damage dice rolled the same value as your dice, the matching results are discarded from the attacker's damage dice before the damage you take is totaled. | | [Returning Axe](weapons/Returning%20Axe.md) | Agility | Close | d6+4 phy | One-Handed | Returning: When this weapon is thrown within its range, it appears in your hand immediately after the attack. |
Tier 2 (Levels 2-4) Part 3
Improved Whip Presence Very Close d6+2 phy One-Handed Startling: Mark a Stress to crack the whip and force all adversaries within Melee range back to Close range. Improved Grappler Finesse Close d6+2 phy One-Handed Hooked: On a successful attack, you can pull...