| [Impact Gauntlet](weapons/Impact%20Gauntlet.md) | Strength | Melee | d10+11 phy | One-Handed | Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. | | [Sledge Axe](weapons/Sledge%20Axe.md) | Strength | Melee | d12+13 phy | Two-Handed | Destructive: -1 to Agility; on a successful attack, all adversaries within Very Close range must mark a Stress. | | [Curved Dagger](weapons/Curved%20Dagger.md) | Finesse | Melee | d8+9 phy | One-Handed | Serrated: When you roll a 1 on a damage die, it deals 8 damage instead. | | [Extended Polearm](weapons/Extended%20Polearm.md) | Finesse | Very Close | d8+10 phy | Two-Handed | Long: This weapon's attack targets all adversaries in a line within range. | | [Swinging Ropeblade](weapons/Swinging%20Ropeblade.md) | Presence | Close | d8+9 phy | Two-Handed | Grappling: On a successful attack, you can spend a Hope to Restrain the target or pull them into Melee range with you. | | [Ricochet Axes](weapons/Ricochet%20Axes.md) | Agility | Far | d6+11 phy | Two-Handed | Bouncing: Mark 1 or more Stress to hit that many targets in range of the attack. | | [Aantari Bow](weapons/Aantari%20Bow.md) | Finesse | Far | d6+11 phy | Two-Handed | Reliable: +1 to attack rolls | | [Hand Cannon](weapons/Hand%20Cannon.md) | Finesse | Very Far | d6+12 phy | One-Handed | Reloading: After you make an attack, roll a d6. On a 1, you must mark a Stress to reload this weapon before you can fire it again. |
Tier 4 (Levels 8-10) Physical Weapons Part 4
Impact Gauntlet Strength Melee d10+11 phy One-Handed Concussive: On a successful attack, you can spend a Hope to knock the target back to Far range. Sledge Axe Strength Melee d12+13 phy Two-Handed Destructive: -1 to Agility; on a successful attack, all advers...