| [Firestaff](weapons/Firestaff.md) | Instinct | Far | d6+7 mag | Two-Handed | Burning: When you roll a 6 on a damage die, the target must mark a Stress. | | [Mage Orb](weapons/Mage%20Orb.md) | Knowledge | Far | d6+7 mag | One-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | | [Ilmari's Rifle](weapons/Ilmaris%20Rifle.md) | Finesse | Very Far | d6+6 mag | One-Handed | Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. |
Tier 3 (Levels 5-7) Magic Weapons Part 4
Firestaff Instinct Far d6+7 mag Two-Handed Burning: When you roll a 6 on a damage die, the target must mark a Stress. Mage Orb Knowledge Far d6+7 mag One-Handed Powerful: On a successful attack, roll an additional damage die and discard the lowest result. Ilm...