| [Improved Dualstaff](weapons/Improved%20Dualstaff.md) | Instinct | Far | d6+6 mag | Two-Handed | — | | [Improved Scepter](weapons/Improved%20Scepter.md) | Presence | Far | d6+3 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. | | [Improved Wand](weapons/Improved%20Wand.md) | Knowledge | Far | d6+4 mag | One-Handed | — | | [Improved Greatstaff](weapons/Improved%20Greatstaff.md) | Knowledge | Very Far | d6+3 mag | Two-Handed | Powerful: On a successful attack, roll an additional damage die and discard the lowest result. | | [Ego Blade](weapons/Ego%20Blade.md) | Agility | Melee | d12+4 mag | One-Handed | Pompous: You must have a Presence of 0 or lower to use this weapon. | | [Casting Sword](weapons/Casting%20Sword.md) | Strength | Melee | d10+4 mag | Two-Handed | Versatile: This weapon can also be used with these statistics—Knowledge, Far, d6+3. | | [Devouring Dagger](weapons/Devouring%20Dagger.md) | Finesse | Melee | d8+4 mag | One-Handed | Scary: On a successful attack, the target must mark a Stress. | | [Hammer of Exota](weapons/Hammer%20of%20Exota.md) | Instinct | Melee | d8+6 mag | Two-Handed | Eruptive: On a successful attack against a target within Melee range, all other adversaries within Very Close range must succeed on a reaction roll (14) or take half damage. |
Tier 2 (Levels 2-4) Magic Weapons Part 3
Improved Dualstaff Instinct Far d6+6 mag Two-Handed — Improved Scepter Presence Far d6+3 mag Two-Handed Versatile: This weapon can also be used with these statistics—Presence, Melee, d8+3. Improved Wand Knowledge Far d6+4 mag One-Handed — Improved Greatstaff ...