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Moving And Fighting Underwater

By default, attack rolls made while the attacker is underwater have disadvantage. For creatures that can't breathe underwater, use a standard countdown (3) to track how long they can hold their breath. Advance the countdown when...

By default, attack rolls made while the attacker is underwater have disadvantage.

For creatures that can't breathe underwater, use a standard countdown (3) to track how long they can hold their breath. Advance the countdown whenever the PC takes an action. In addition if they fail a roll or roll with Fear while underwater, you can spend your GM move to advance it an additional time—or twice, if they rolled a failure with Fear.

Once the countdown ends, the underwater PC must mark a Stress whenever they take an action.