Class Feature · Ranger
Ranger's Focus
Spend a Hope and make an attack against a target. On a success, deal your attack's normal damage and temporarily make the attack's target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus:
- You know precisely what direction they are in.
- When you deal damage to them, they must mark a Stress.
- When you fail an attack against them, you can end your Ranger's Focus feature to reroll your Duality Dice.
Hope Feature · Ranger
Hold Them Off
Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.
Foundation · Wayfinder
Ruthless Predator
When you make a damage roll, you can mark a Stress to gain a +1 bonus to your Proficiency. Additionally, when you deal Severe damage to an adversary, they must mark a Stress.
Foundation · Wayfinder
Path Forward
When you're traveling to a place you've previously visited or you carry an object that has been at the location before, you can identify the shortest, most direct path to your destination.
Ancestry Feature · Human
High Stamina
Gain an additional Stress slot at character creation.
Ancestry Feature · Human
Adaptability
When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.
Community Feature · Wanderborne
Nomadic Pack
Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that's useful to your situation. Work with the GM to figure out what item you take out.