Ready-made characters

Strider of the Old Road

A watchful ranger, worn cloak, old blade, knows the road better than anyone admits.
Heritage Human Wanderborne Subclass Wayfinder
1Level

Damage & Health

Minor damageMark 1 HP
7+
Major damageMark 2 HP
14+
Severe damageMark 3 HP
HP
Stress
ArmorLeather Armor · thresholds include level 1

Hope

Spend a Hope to use an experience or help an ally. You start with 2.

Hope Feature: Hold Them Off — full text under Features.

Experience

  • Tracker of the Wild+2
  • Heir in Hiding+2

Features

Class Feature · Ranger

Ranger's Focus

Spend a Hope and make an attack against a target. On a success, deal your attack's normal damage and temporarily make the attack's target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus: - You know precisely what direction they are in. - When you deal damage to them, they must mark a Stress. - When you fail an attack against them, you can end your Ranger's Focus feature to reroll your Duality Dice.

Hope Feature · Ranger

Hold Them Off

Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.

Foundation · Wayfinder

Ruthless Predator

When you make a damage roll, you can mark a Stress to gain a +1 bonus to your Proficiency. Additionally, when you deal Severe damage to an adversary, they must mark a Stress.

Foundation · Wayfinder

Path Forward

When you're traveling to a place you've previously visited or you carry an object that has been at the location before, you can identify the shortest, most direct path to your destination.

Ancestry Feature · Human

High Stamina

Gain an additional Stress slot at character creation.

Ancestry Feature · Human

Adaptability

When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.

Community Feature · Wanderborne

Nomadic Pack

Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that's useful to your situation. Work with the GM to figure out what item you take out.

Domain Cards

Deft Maneuvers

Level 1 · Bone · Ability · Recall 0

Once per rest, mark a Stress to sprint anywhere within Far range without making an Agility Roll to get there.

Nature's Tongue

Level 1 · Sage · Ability · Recall 0

You can speak the language of the natural world.

Starting Gear