Class Feature · Guardian
Unstoppable
Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die's value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.
While Unstoppable, you gain the following benefits:
- You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).
- You add the current value of the Unstoppable Die to your damage roll.
- You can't be Restrained or Vulnerable.
> Tip: If your Unstoppable Die is a d4 and the 4 is currently facing up, you remove the die the next time you would increase it. However, if your Unstoppable Die has increased to a d6 and the 4 is currently facing up, you'll turn it to 5 the next time you would increase it. In this case, you'll remove the die after you would need to increase it higher than 6.
Hope Feature · Guardian
Frontline Tank
Spend 3 Hope to clear 2 Armor Slots.
Foundation · Stalwart
Unwavering
Gain a permanent +1 bonus to your damage thresholds.
Foundation · Stalwart
Iron Will
When you take physical damage, you can mark an additional Armor Slot to reduce the severity.
Ancestry Feature · Human
High Stamina
Gain an additional Stress slot at character creation.
Ancestry Feature · Human
Adaptability
When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.
Community Feature · Orderborne
Dedicated
Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how you're embodying one of these principles through your current action, you can roll a d20 as your Hope Die.