Class Feature · Warrior
Attack of Opportunity
If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:
- They can't move from where they are.
- You deal damage to them equal to your primary weapon's damage.
- You move with them.
Class Feature · Warrior
Combat Training
You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.
Hope Feature · Warrior
No Mercy
Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.
Foundation · Call of the Slayer
Slayer
You gain a pool of dice called Slayer Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding the die to the pool. You can store a number of Slayer Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of these Slayer Dice, rolling them and adding their result to the roll. At the end of each session, clear any unspent Slayer Dice on this card and gain a Hope per die cleared.
Ancestry Feature · Galapa
Shell
Gain a bonus to your damage thresholds equal to your Proficiency.
Ancestry Feature · Galapa
Retract
Mark a Stress to retract into your shell. While in your shell, you have resistance to physical damage, you have disadvantage on action rolls, and you can't move.
Community Feature · Underborne
Low-Light Living
When you're in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.