Ready-made characters

Raphael of the Undercity

A hot-headed, hard-shelled bruiser who fights with twin blades and a chip on his shoulder. Cool, but rude.
1Level

Damage & Health

Minor damageMark 1 HP
8+
Major damageMark 2 HP
16+
Severe damageMark 3 HP
HP
Stress
ArmorChainmail Armor · thresholds include level 1

Hope

Spend a Hope to use an experience or help an ally. You start with 2.

Hope Feature: No Mercy — full text under Features.

Experience

  • Ninja Training+2
  • Knows Every Tunnel Under the City+2

Features

Class Feature · Warrior

Attack of Opportunity

If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed: - They can't move from where they are. - You deal damage to them equal to your primary weapon's damage. - You move with them.

Class Feature · Warrior

Combat Training

You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.

Hope Feature · Warrior

No Mercy

Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.

Foundation · Call of the Slayer

Slayer

You gain a pool of dice called Slayer Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding the die to the pool. You can store a number of Slayer Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of these Slayer Dice, rolling them and adding their result to the roll. At the end of each session, clear any unspent Slayer Dice on this card and gain a Hope per die cleared.

Ancestry Feature · Galapa

Shell

Gain a bonus to your damage thresholds equal to your Proficiency.

Ancestry Feature · Galapa

Retract

Mark a Stress to retract into your shell. While in your shell, you have resistance to physical damage, you have disadvantage on action rolls, and you can't move.

Community Feature · Underborne

Low-Light Living

When you're in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.

Domain Cards

Not Good Enough

Level 1 · Blade · Ability · Recall 1

When you roll your damage dice, you can reroll any 1s or 2s.

Untouchable

Level 1 · Bone · Ability · Recall 1

Gain a bonus to your Evasion equal to half your Agility.

Starting Gear