Ready-made characters

Link of the Wilds

A quiet hero in green who answers every problem with courage, a sword, and a well-timed spin attack.
Heritage Elf Wildborne Subclass Call of the Brave
1Level

Damage & Health

Minor damageMark 1 HP
8+
Major damageMark 2 HP
16+
Severe damageMark 3 HP
HP
Stress
ArmorChainmail Armor · thresholds include level 1

Hope

Spend a Hope to use an experience or help an ally. You start with 2.

Hope Feature: No Mercy — full text under Features.

Experience

  • Explorer of Lost Ruins+2
  • Unshakable Courage+2

Features

Class Feature · Warrior

Attack of Opportunity

If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed: - They can't move from where they are. - You deal damage to them equal to your primary weapon's damage. - You move with them.

Class Feature · Warrior

Combat Training

You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.

Hope Feature · Warrior

No Mercy

Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.

Foundation · Call of the Brave

Courage

When you fail a roll with Fear, you gain a Hope.

Foundation · Call of the Brave

Battle Ritual

Once per long rest, before you attempt something incredibly dangerous or face off against a foe who clearly outmatches you, describe what ritual you perform or preparations you make. When you do, clear 2 Stress and gain 2 Hope.

Ancestry Feature · Elf

Quick Reactions

Mark a Stress to gain advantage on a reaction roll.

Ancestry Feature · Elf

Celestial Trance

During a rest, you can drop into a trance to choose an additional downtime move.

Community Feature · Wildborne

Lightfoot

Your movement is naturally silent. You have advantage on rolls to move without being heard.

Domain Cards

Whirlwind

Level 1 · Blade · Ability · Recall 0

When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Clos…

I See It Coming

Level 1 · Bone · Ability · Recall 1

When you're targeted by an attack made from beyond Melee range, you can mark a Stress to roll a d4 and gain a bonus to your Evasion equal to the result again…

Starting Gear