Ready-made characters

Hermione of the Great Library

Read every book, memorized every rule, and will absolutely tell you you're holding your wand wrong.
Heritage Human Loreborne Subclass School of Knowledge
1Level

Damage & Health

Minor damageMark 1 HP
7+
Major damageMark 2 HP
14+
Severe damageMark 3 HP
HP
Stress
ArmorLeather Armor · thresholds include level 1

Hope

Spend a Hope to use an experience or help an ally. You start with 2.

Hope Feature: Not This Time — full text under Features.

Experience

  • Read It in a Book+2
  • Top of the Class+2

Features

Class Feature · Wizard

Prestidigitation

You can perform harmless, subtle magical effects at will. For example, you can change an object's color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.

Class Feature · Wizard

Strange Patterns

Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress. You can change this number when you take a long rest.

Hope Feature · Wizard

Not This Time

Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll.

Foundation · School of Knowledge

Prepared

Take an additional domain card of your level or lower from a domain you have access to.

Foundation · School of Knowledge

Adept

When you Utilize an Experience, you can mark a Stress instead of spending a Hope. If you do, double your Experience modifier for that roll.

Ancestry Feature · Human

High Stamina

Gain an additional Stress slot at character creation.

Ancestry Feature · Human

Adaptability

When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.

Community Feature · Loreborne

Well-Read

You have advantage on rolls that involve the history, culture, or politics of a prominent person or place.

Domain Cards

Book of Ava

Level 1 · Codex · Grimoire · Recall 2

Power Push: Make a Spellcast Roll against a target within Melee range.

Mending Touch

Level 1 · Splendor · Spell · Recall 1

You lay your hands upon a creature and channel healing magic to close their wounds.

Starting Gear