Class Feature · Wizard
Prestidigitation
You can perform harmless, subtle magical effects at will. For example, you can change an object's color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.
Class Feature · Wizard
Strange Patterns
Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress.
You can change this number when you take a long rest.
Hope Feature · Wizard
Not This Time
Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll.
Foundation · School of Knowledge
Prepared
Take an additional domain card of your level or lower from a domain you have access to.
Foundation · School of Knowledge
Adept
When you Utilize an Experience, you can mark a Stress instead of spending a Hope. If you do, double your Experience modifier for that roll.
Ancestry Feature · Human
High Stamina
Gain an additional Stress slot at character creation.
Ancestry Feature · Human
Adaptability
When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.
Community Feature · Loreborne
Well-Read
You have advantage on rolls that involve the history, culture, or politics of a prominent person or place.