Class Feature · Seraph
Prayer Dice
At the beginning of each session, roll a number of d4s equal to your subclass's Spellcast trait and place them on your character sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent die's value to reduce incoming damage, add to a roll's result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.
Hope Feature · Seraph
Life Support
Spend 3 Hope to clear a Hit Point on an ally within Close range.
Foundation · Winged Sentinel
Wings of Light
You can fly. While flying, you can do the following:
- Mark a Stress to pick up and carry another willing creature approximately your size or smaller.
- Spend a Hope to deal an extra 1d8 damage on a successful attack.
Ancestry Feature · Human
High Stamina
Gain an additional Stress slot at character creation.
Ancestry Feature · Human
Adaptability
When you fail a roll that utilized one of your Experiences, you can mark a Stress to reroll.
Community Feature · Highborne
Privilege
You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.