Advanced Chainmail Armor
Base Score: 6; Base Thresholds: 13 / 31; Feature: Text: -1 to Evasion; Tier: 3
SRD entries available as stable link targets.
Base Score: 6; Base Thresholds: 13 / 31; Feature: Text: -1 to Evasion; Tier: 3
Base Score: 6; Base Thresholds: 15 / 35; Feature: Text: -2 to Evasion; -1 to Agility; Tier: 3
Base Score: 5; Base Thresholds: 9 / 23; Feature: Text: +1 to Evasion; Tier: 3
Base Score: 5; Base Thresholds: 11 / 27; Tier: 3
Base Score: 5; Base Thresholds: 11 / 27; Feature: Text: +1 to Presence; Tier: 3
Base Score: 6; Base Thresholds: 16 / 39; Feature: Text: You can't mark an Armor Slot to reduce magic damage.; Tier: 3
Base Score: 4; Base Thresholds: 7 / 15; Feature: Text: -1 to Evasion; Tier: 1
Base Score: 5; Base Thresholds: 13 / 36; Feature: Text: +1 to Spellcast Rolls; Tier: 4
Base Score: 5; Base Thresholds: 11 / 27; Feature: Text: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.; Tier: 3
Base Score: 7; Base Thresholds: 13 / 36; Feature: Text: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.; Tier: 4
Base Score: 4; Base Thresholds: 9 / 21; Feature: Text: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.; Tier: 2
Base Score: 6; Base Thresholds: 13 / 36; Feature: Text: When an adversary attacks you within Melee range, they mark a Stress.; Tier: 4
Base Score: 4; Base Thresholds: 15 / 40; Feature: Text: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.; Tier: 4
Base Score: 4; Base Thresholds: 8 / 17; Feature: Text: -2 to Evasion; -1 to Agility; Tier: 1
Base Score: 3; Base Thresholds: 5 / 11; Feature: Text: +1 to Evasion; Tier: 1
Base Score: 4; Base Thresholds: 9 / 21; Feature: Text: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.; Tier: 2
Base Score: 5; Base Thresholds: 11 / 24; Feature: Text: -1 to Evasion; Tier: 2
Base Score: 5; Base Thresholds: 13 / 28; Feature: Text: -2 to Evasion; -1 to Agility; Tier: 2
Base Score: 4; Base Thresholds: 7 / 16; Feature: Text: +1 to Evasion; Tier: 2
Base Score: 4; Base Thresholds: 9 / 20; Tier: 2
Base Score: 4; Base Thresholds: 9 / 20; Feature: Text: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.; Tier: 2
Base Score: 3; Base Thresholds: 6 / 13; Tier: 1
Base Score: 7; Base Thresholds: 15 / 40; Feature: Text: -1 to Evasion; Tier: 4
Base Score: 7; Base Thresholds: 17 / 44; Feature: Text: -2 to Evasion; -1 to Agility; Tier: 4
Base Score: 6; Base Thresholds: 11 / 32; Feature: Text: +1 to Evasion; Tier: 4
Base Score: 6; Base Thresholds: 13 / 36; Tier: 4
Base Score: 6; Base Thresholds: 16 / 39; Feature: Text: You can't mark an Armor Slot to reduce physical damage.; Tier: 3
Base Score: 5; Base Thresholds: 11 / 23; Feature: Text: When you would spend a Hope, you can mark an Armor Slot instead.; Tier: 2
Base Score: 6; Base Thresholds: 17 / 43; Feature: Text: Each time you mark an Armor Slot, you must mark a Stress.; Tier: 3
Base Score: 4; Base Thresholds: 9 / 20; Feature: Text: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.; Tier: 2
Base Score: 8; Base Thresholds: 18 / 48; Feature: Text: -1 to all character traits and Evasion; Tier: 4
Base Score: 5; Base Thresholds: 10 / 25; Feature: Text: On a successful attack against a target within Melee range, add a d4 to the damage roll.; Tier: 3
Base Score: 5; Base Thresholds: 8 / 18; Feature: Text: You gain a +2 bonus to rolls you make to move silently.; Tier: 2
Base Score: 6; Base Thresholds: 13 / 36; Feature: Text: This armor glows when another creature within Close range tells a lie.; Tier: 4